bayhelpers: (Default)
Baymod Helpers ([personal profile] bayhelpers) wrote in [community profile] bottlecaplogs2025-04-16 10:09 am

APRIL 2025 EVENT LOG


⋆✩ SPRING FLING ✩⋆




The sun rises, and a gentle breeze blows. A day like any other arrives in Bottlecap Bay, and for many of the pokemon that so recently arrived it is a now familiar process. Members of the various guilds flock to the Quest Board, in search of tasks to better provide for the town. Others, maintaining businesses of their own within the small settlement, start to open their doors for another day of work.

There is something different about this day however, and it is a difference that defines the next number of them. There is never truly a dull moment here after all, and it’s time to get involved.






DONATION DRIVE

As spring fully settles into the bay, the clinic begins to advertise for additional activities on the Quest Board. A call for donors is made- but donors of what? Pokemon arriving in response to the request will find that answer to mean “anything and everything that can be given” - along with potential medical samples to help with further research into the mysterious illness, there are a great many things that can be made from shed feathers, brushed-out undercoat or trimmed horns and claws.

Or even sweat, alarming as that may seem.

Those willing will be given small interviews in which they determine what to donate, and after the process (however involved), be given a small boxed treat as compensation. And of course, they’ll record the contributions with their guild leaders too!

⟡ WHAT NOW?

Donated materials can be used for a great many things, and throughout the later half of April local businesses will be happily showing their relevant crafts off. Pokemon are invited to try their hand at sewing satchels made using Spinarak threads, spinning yarn from Stufful fur, or stuffing pillows with Ducklett down- and perhaps if they donated anything themselves, they can even make something of their own.

Literally.







NO “I” IN TEAM

With the need to re-evaluate the results of recent expeditions through the surrounding forest before making the move to branch out further, the leaders of the three guilds have come together with some training exercises to better pass the time. Rather than sit and wait between tasks determined by the quest board, the last weeks of April see various events hosted through the city with one goal in mind:

Team Building.


A. ⟡ SHOW-AND-TELL

As part of an effort to encourage understanding and community, the Guilds each host various meet-and-greets in their personal buildings- or in the case of the Lum Guild, the public Archives. It’s a chance for pokemon to show each other where they sleep and eat, to share a little of their lives with their fellows from other guilds.

There are also more awkward sharing activities- tossing a ball in a circle and giving a fact about oneself. Tying each other limb to limb and performing races. Or even gift exchanges with the donor crafts! Nothing says community like a present from the heart.

B. ⟡ STAR LIGHT, STAR BRIGHT

As an extra step from simply showing what each guild room looks like, sleepovers will be encouraged through the remaining month as well. Perhaps it’s time for a repeat of the great Oran Sleep-Pile- or maybe a sequel hosting can be held in the Canopy with the Cheri Berries.

It’s a little trickier with members of the Lum Guild, with each one having their own apartment of sorts, but just ask! Surely a few friends can pile together in their Lum buddy’s house.

C. ⟡ THE GREAT ESCAPE

Polteageist is thrilled with the success of the ‘escape rooms’ from March. As such, the existing courses and challenges have been since repurposed in order to encourage pokemon to work together, improving on the initial project. Once again working in pairs, dangerous (but not lethal!) challenges await those who wish to sign up for them. As with before, there are three different rooms to choose from, and experienced rescue Pokemon will be on call the entire time. Anyone who takes longer than the allotted time will be rescued.

Ocean room. Two Pokemon are put to sleep and wake up in a small cave beneath the water, with pockets of oxygen for those who need them. Upon waking, they must work together to escape the labyrinth of caves beneath the water and make it back to Bottlecap Bay. Some obstacles along the way may include: a maze-like cave system with misleading routes, paths with less or no sunlight, strange plants that may inflict status effects, agitated or disoriented wild Pokemon, and varying water temperatures/underwater geysers. It has an hour time limit, so good luck!

Forest room. Two Pokemon are put to sleep and wake up in the center of a dense forest, with tree cover blocking most sunlight. Upon waking, they must work together to find their directions, navigate through thick brush and forest, and make it back to Bottlecap Bay. Some obstacles along the way may include: the fog, collapsed floors into cave systems, sudden steep drops, aggressive Pokemon and plants, vines, thorns, poisons and toxins. It has a two hour time limit, so good luck!

Cave room. Two Pokemon are put to sleep and wake up far beneath the city, in one of the many tunnels belonging to the mines. Upon waking, they must work together to reorient themselves and find a way out to Bottlecap Bay. Some obstacles along the way may include: unstable sections of mines leading to collapses, a vast assortment of tunnel directions leading to disorientation, extreme temperatures, lava pits, and lessening oxygen levels. It has an hour time limit, so good luck!




OOC NOTES.

CWS: body horror, medical imagery

⟡ Though dates specified cover only the last two weeks of April, players may assume continued donation drives and crafting projects to be available through the start of May, though less frequent.

⟡ We of the Bottlecap Bay Help Team would like to extend a sincere thank-you to everyone for their patience during the transition of tasks concerning the upkeep of the game. Current events have been taking a significant toll on many, but we are hoping to finalize Exploration Quest responses within the next few days. Thank you again, and happy threading!



FULL NAVIGATION
dripdrive: (Default)

[personal profile] dripdrive 2025-06-16 11:14 am (UTC)(link)
[And suddenly Anasui is glad that he has a beak instead of a sensitive nose, because that thing reeks even still! Anasui wrinkles his face and glares.]

Oy... you over there. Slime thing. You here to cause trouble? Or you showing us the way out?
offtracks: (🚇 snowball)

[personal profile] offtracks 2025-06-18 03:02 am (UTC)(link)
[Grimer used Poison Gas! It is not, in fact, friendly!]

Ugh - I suppose that answers that.

[He shoots off a small Ember in response, but - well, he's been teaching novice trainers and Pokemon alike for some time, so it's only natural to reach for a teachable moment.]

This is a poison-type! Psychic moves are super-effective against it!
dripdrive: (Espathra_Action)

[personal profile] dripdrive 2025-06-20 06:46 am (UTC)(link)
[Thankfully, Poison Gas isn't exactly an accurate move and Anasui is far back enough to move out of the way of the noxious move. Anasui's face immediately hardens and his body glows in between the gaps in his feathers.]

Good! Then take this! [There's a brilliant flash from Anasui's body and a peculiar blue and pink light shines right at the poor Grimer. Anasui lets loose the only Psychic attach he knows: Lumina Crash!

... Anasui really isn't one to hold back.]
offtracks: (🚇 railcar)

[personal profile] offtracks 2025-06-20 08:07 pm (UTC)(link)
[Ingo presses himself against the cave wall to keep out of the way, blinking at the unfamiliar attack.]

Bravo! That is quite impressive!

[Indeed, it seems to have been enough to take out what was probably a low-level Grimer! The Pokemon swoons. He creeps slightly closer to confirm, but then Grimer are not exactly known for playing dead anyhow.]
dripdrive: (Espathra_Glare)

[personal profile] dripdrive 2025-06-22 01:03 pm (UTC)(link)
[Anasui doesn't acknowledge the praise. He just glares at the Grimer, tense and ready to keep fighting. Even as Ingo approaches the unconscious Grimer, he remains on guard, ready to Ally Swap with Ingo at a moment's notice.]

... Usually, I check by striking again. Just to make sure they don't crawl away while my back is turned.

... Do you think there's more of them?
offtracks: (🚇 overhang)

[personal profile] offtracks 2025-06-22 06:44 pm (UTC)(link)
It's likely!

[He doesn't try to strike the Grimer again, though, just prodding it with a careful claw for a second. It comes away with a little slime on it. Gross! He flicks it off.]

I think they tend to live in groups. Let us go full steam ahead!
dripdrive: (annoyed)

[personal profile] dripdrive 2025-06-24 06:22 am (UTC)(link)
[Anasui makes a face as Ingo touches the smelly slime. Gross indeed.

However, with the confirmation the Grimer was knocked out, Anasui relaxes just a hair and starts walking after Ingo again. He knows he should be quiet, especially if there were likely groups around, but he can't help but ask:]


You speak a lot like a train conductor, yet you lived on a mountain... There a reason for that? Or do you not remember because of the whole... amnesia thing?
Edited 2025-06-24 06:23 (UTC)
offtracks: (🚇 ping)

[personal profile] offtracks 2025-06-24 02:04 pm (UTC)(link)
Ah! Well, I do not remember it, but my brother says that I used to be a train conductor!

[Before the whole...amnesia. Thing. It's strangely gratifying to hear that he still sounds identifiably like one, though!]
dripdrive: (Default)

[personal profile] dripdrive 2025-06-26 06:23 am (UTC)(link)
Hmph... Must have loved your job if it had that much of an impact on your personality.

[Anasui doesn't mean that as a complement or an insult - merely a fact. He continues their hike up the tunnel, ready for enemies. Whenever a low-level Grimer crosses their path, Anasui will quickly use Lumina Crash to take it out and carry on quietly.]
offtracks: (🚇 dead-end rail)

[personal profile] offtracks 2025-06-26 06:40 pm (UTC)(link)
I suppose I must have...

[Ingo's quiet for a little bit after that, thoughtful. He doesn't feel moved to participate in any of the battles, even, though he watches carefully to make sure he isn't needed.]

I do not remember it at all, though.
dripdrive: (i have no idea)

[personal profile] dripdrive 2025-06-28 07:25 am (UTC)(link)
[Anasui continues to beat the shit out of any Grimer that they come across. If they only encounter Grimer, then Anasui will be fine doing it all on his own. The man usually would be fine with silence but... this one hangs heavily. And it's oddly personal... Enough to prompt Anasui to speak up.]

Memories are fickle... The guy I spent most time with in prison had amnesia for at least a decade, if not longer. But... despite everything, he got his memories back. I'm certain something will trigger them eventually. Probably at an inconvenient time or something.

[Anasui's trying.]
offtracks: (🚇 icy)

[personal profile] offtracks 2025-06-29 10:01 pm (UTC)(link)
[Oh. That's...kind of him to say.]

If I may ask - how did it happen for him? Something simply triggered them, all at once?
dripdrive: (Espathra_ashamed)

[personal profile] dripdrive 2025-07-01 03:37 pm (UTC)(link)
... Not sure what triggered it. We were walking through a hospital and then he collapsed, clutching his head. Then, he just remembered everything. It was weird.

[Anasui frowns as he recalls the incident. He hadn't had much time to properly sit and process it.] ...He was a different guy when he got his memories back. I only knew him when he had amnesia. But I didn't really get to know the 'him' with memories. We had... other things to do that day.
offtracks: (🚇 demurrage)

[personal profile] offtracks 2025-07-01 04:00 pm (UTC)(link)
He was different? His...personality?

[This is horrifying news to Ingo!]
dripdrive: (Morose)

[personal profile] dripdrive 2025-07-05 11:45 am (UTC)(link)
Somewhat. More arrogant. Self-assured. Had more of a sense of himself. But maybe that was the shock of getting his memories back. I don't know... again I only knew him with memories for a day... He died shortly after.

... Uh... For unrelated reasons. Not because of the memory loss. [Thanks, Anasui.]
offtracks: (🚇 detour)

[personal profile] offtracks 2025-07-05 08:02 pm (UTC)(link)
Ah. I'm terribly sorry to hear that.

[It's a bit of an automatic response.]

That is...hm. Well, I have never regained enough memories to mean much at all to me. Emmet says that I am essentially the same person, anyway.

[He's not totally sure how much to credit it, but the story has at least remained consistent.]
dripdrive: (Espathra_Down)

[personal profile] dripdrive 2025-07-07 12:27 pm (UTC)(link)
It's fine. Weather, that's his name, Weather was happy in the end. Hopeful for the future. [Anasui sighs quietly. It wasn't the entire truth but he promised himself that he would never tell the others how Weather actually was so they could keep moving forward. That was the same here, even if Ingo didn't know him. The point was, that there was a chance for Ingo to get his memories back.]

Fair enough. Assuming there's no reason for Emmet to lie to you, there's nothing to worry about.

It's good you found someone who knew you before.
offtracks: (🚇 hardline)

[personal profile] offtracks 2025-07-07 11:17 pm (UTC)(link)
I am not sure if there is a reason for him to lie or not! He seems to worry about me a great deal...

[Ingo hardly suspects Emmet of lying out of malice, but...possibly just to make Ingo feel better.]

But, yes. It is good I found him! I do not know that I was every going to remember properly on my own.
dripdrive: (Espathra_Neutral)

[personal profile] dripdrive 2025-07-08 08:47 am (UTC)(link)
Maybe because you're family. Makes sense, especially since you don't remember things. And you were separated from him and all.

[Not that Anasui has any exposure to anyone with brothers who worry about one another (The only guy he knew with a brother actively tried to kill him) but he can make assumptions.]

...It's getting cooler... I don't feel the heat as much as I did before.
offtracks: (🚇 sunshine)

[personal profile] offtracks 2025-07-09 03:55 pm (UTC)(link)
True! I think we are nearly out! Do you suppose we are still within the hour?
dripdrive: (Espathra_confidence)

[personal profile] dripdrive 2025-07-10 04:08 am (UTC)(link)
I think so. We were quick to turn back when we hit an obstacle and we decided this path fairly quickly. None of the battles have lasted more than a turn too. If it's not much further, I think we'll make it.

... Shall we? [Not that Anasui cares about making it time... BUT, given the option, he does prefer doing a job properly!]
offtracks: (🚇 whistle)

[personal profile] offtracks 2025-07-10 04:11 am (UTC)(link)
I am mostly used to telling the time by the sun or stars!

[His own internal sense of it has never been great. But he trusts Anasui! The Typhlosion picks up his pace.]

Indeed, let us go!
dripdrive: (bitch smile)

[personal profile] dripdrive 2025-07-10 04:28 am (UTC)(link)
[Thankfully, time is always one of those things that he's had a good grasp on (which is partially why he was so messed up by the fog in the forests!)

Anasui starts to run by the Typhlosion's side, utterly focused on their goal.

If nothing else happens, it looks like they'll make it out with a few minutes to spare!]
offtracks: (🚇 glint)

[personal profile] offtracks 2025-07-13 05:40 am (UTC)(link)
[ Once they're done getting their rewards from the Pokemon running the games: ]

Bravo! Well done!
dripdrive: (Espathra_confidence)

[personal profile] dripdrive 2025-07-14 06:21 am (UTC)(link)
[Free at last! Anasui surprisingly doesn't bitch at the Pokemon running the game, rather pleased he and Ingo did make it out in time. After they get the reward, Anasui will nod back at Ingo.]

Well done to you too. Without your sense of smell, I definitely would have taken much longer in there. [Anasui doesn't doubt that he could have done it eventually but the hour time limit is rough.] Hopefully any other missions we take together in the future will go as smoothly as that.