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bottlecaplogs2025-04-16 10:09 am
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APRIL 2025 EVENT LOG
The sun rises, and a gentle breeze blows. A day like any other arrives in Bottlecap Bay, and for many of the pokemon that so recently arrived it is a now familiar process. Members of the various guilds flock to the Quest Board, in search of tasks to better provide for the town. Others, maintaining businesses of their own within the small settlement, start to open their doors for another day of work.
There is something different about this day however, and it is a difference that defines the next number of them. There is never truly a dull moment here after all, and it’s time to get involved.
DONATION DRIVE
As spring fully settles into the bay, the clinic begins to advertise for additional activities on the Quest Board. A call for donors is made- but donors of what? Pokemon arriving in response to the request will find that answer to mean “anything and everything that can be given” - along with potential medical samples to help with further research into the mysterious illness, there are a great many things that can be made from shed feathers, brushed-out undercoat or trimmed horns and claws.
Or even sweat, alarming as that may seem.
Those willing will be given small interviews in which they determine what to donate, and after the process (however involved), be given a small boxed treat as compensation. And of course, they’ll record the contributions with their guild leaders too!
⟡ WHAT NOW?
Donated materials can be used for a great many things, and throughout the later half of April local businesses will be happily showing their relevant crafts off. Pokemon are invited to try their hand at sewing satchels made using Spinarak threads, spinning yarn from Stufful fur, or stuffing pillows with Ducklett down- and perhaps if they donated anything themselves, they can even make something of their own.
Literally.
NO “I” IN TEAM
With the need to re-evaluate the results of recent expeditions through the surrounding forest before making the move to branch out further, the leaders of the three guilds have come together with some training exercises to better pass the time. Rather than sit and wait between tasks determined by the quest board, the last weeks of April see various events hosted through the city with one goal in mind:
Team Building.
A. ⟡ SHOW-AND-TELL
As part of an effort to encourage understanding and community, the Guilds each host various meet-and-greets in their personal buildings- or in the case of the Lum Guild, the public Archives. It’s a chance for pokemon to show each other where they sleep and eat, to share a little of their lives with their fellows from other guilds.
There are also more awkward sharing activities- tossing a ball in a circle and giving a fact about oneself. Tying each other limb to limb and performing races. Or even gift exchanges with the donor crafts! Nothing says community like a present from the heart.
B. ⟡ STAR LIGHT, STAR BRIGHT
As an extra step from simply showing what each guild room looks like, sleepovers will be encouraged through the remaining month as well. Perhaps it’s time for a repeat of the great Oran Sleep-Pile- or maybe a sequel hosting can be held in the Canopy with the Cheri Berries.
It’s a little trickier with members of the Lum Guild, with each one having their own apartment of sorts, but just ask! Surely a few friends can pile together in their Lum buddy’s house.
C. ⟡ THE GREAT ESCAPE
Polteageist is thrilled with the success of the ‘escape rooms’ from March. As such, the existing courses and challenges have been since repurposed in order to encourage pokemon to work together, improving on the initial project. Once again working in pairs, dangerous (but not lethal!) challenges await those who wish to sign up for them. As with before, there are three different rooms to choose from, and experienced rescue Pokemon will be on call the entire time. Anyone who takes longer than the allotted time will be rescued.
⟡ Ocean room. Two Pokemon are put to sleep and wake up in a small cave beneath the water, with pockets of oxygen for those who need them. Upon waking, they must work together to escape the labyrinth of caves beneath the water and make it back to Bottlecap Bay. Some obstacles along the way may include: a maze-like cave system with misleading routes, paths with less or no sunlight, strange plants that may inflict status effects, agitated or disoriented wild Pokemon, and varying water temperatures/underwater geysers. It has an hour time limit, so good luck!
⟡ Forest room. Two Pokemon are put to sleep and wake up in the center of a dense forest, with tree cover blocking most sunlight. Upon waking, they must work together to find their directions, navigate through thick brush and forest, and make it back to Bottlecap Bay. Some obstacles along the way may include: the fog, collapsed floors into cave systems, sudden steep drops, aggressive Pokemon and plants, vines, thorns, poisons and toxins. It has a two hour time limit, so good luck!
⟡ Cave room. Two Pokemon are put to sleep and wake up far beneath the city, in one of the many tunnels belonging to the mines. Upon waking, they must work together to reorient themselves and find a way out to Bottlecap Bay. Some obstacles along the way may include: unstable sections of mines leading to collapses, a vast assortment of tunnel directions leading to disorientation, extreme temperatures, lava pits, and lessening oxygen levels. It has an hour time limit, so good luck!
OOC NOTES.
⟡ CWS: body horror, medical imagery
⟡ Though dates specified cover only the last two weeks of April, players may assume continued donation drives and crafting projects to be available through the start of May, though less frequent.
⟡ We of the Bottlecap Bay Help Team would like to extend a sincere thank-you to everyone for their patience during the transition of tasks concerning the upkeep of the game. Current events have been taking a significant toll on many, but we are hoping to finalize Exploration Quest responses within the next few days. Thank you again, and happy threading!
⟡ CWS: body horror, medical imagery
⟡ Though dates specified cover only the last two weeks of April, players may assume continued donation drives and crafting projects to be available through the start of May, though less frequent.
⟡ We of the Bottlecap Bay Help Team would like to extend a sincere thank-you to everyone for their patience during the transition of tasks concerning the upkeep of the game. Current events have been taking a significant toll on many, but we are hoping to finalize Exploration Quest responses within the next few days. Thank you again, and happy threading!
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[Is that a good thing?]
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[Probably because sugar is easier to get access to.]
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[ re: the preferring sweet things thing, that is. luckily for Ingo there are so many poffin and pokepuff shops in town.
but anyway, that's a question directed at Ingo, so it's not like Emmet has much more to say here! ]
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[Do we have sugarcane here
Anyway, it feels...like a conversation between the Hisuians. Immediately far more natural than things usually are with Emmet. That's only natural, of course; Akari and he share a homeland (sort of?), and they know each other well. Ingo doesn't know Emmet nearly as well, not even after having been here for some time. Which is, of course, his own fault...]
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[Then she looked at Emmet.]
Is that true-with something other than honey?
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[ wait so they only had Combee honey over there? back then? small mercies that at least Combee existed... must be rough going for a bunch of people terrified of Pokemon to indulge their sweet tooths. ]
Yep. They make sweeteners out of a lot of stuff. Lots of things from plants. Honey still. Syrups and nectars from various plants or grass-types. That sort of thing. They will all be sweet, but they will be different kinds of sweet.
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[He wonders how much common knowledge he just completely lacks now.]
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[Akari says with all the confidence of someone who is sent out to do crazy things on the regular.]
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[She also says this with all the confidence of someone who will always choose 'Dare' with truth or dare.]
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But if you got some then what would you do with it.
[ All the shops here already don't cost money, you're bartering in favors and goodwill either way. ]
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[He said, before turning to Ingo.]
Approaching random Pokémon is a valid technique.
[Again, said with all the confidence of a Frat Boy trying to pick up chicks at the bar.]
But I was thinking perhaps asking someone who works with food here and slowly narrow it down.
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[ Emmet can be blunt but not that blunt. Hmmmmmm. ]
If you are going to ask one of the vendors here anyway. Maybe just working with or for them for a while might be a good plan?
[ Like an internship! Or apprenticeship, or something. That way you can see their entire process in action instead of asking them about it and trying to figure out how to recreate it on your own. ]
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[Or if the flavor would even be good!]
Like, if Fairy-types like it, it might just show they are attracted to 'sweet' in general. Or if Bug-types dislike it, it would show it has to be like, a certain kind of sweet.
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[ Interesting! ]
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Tell me more about these temperaments and natures.
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Mercury, my partner Eelektross, is quiet. He likes being held like a big baby. But he also likes dry berries like bluk, passho, wiki, and chesto. He does not like sweet things.
Nutmeg, or Galvantula, is adamant. She likes spicy things. She does not like the dry things that Mercury likes. They are both electric-type but Nutmeg is also a bug.
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I've noticed depending on the berry some Pokemon become confused after eating them.
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[He feels bad that they dislike them that much!]
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